Eye tracking (gaze measurement system) Non-contact gaze tracking/gazing measurement system for monitors QG-PLUS mini-QG-PLUS mini
Eye tracking (gaze measurement system) Non-contact gaze tracking/gazing measurement system for monitors QG-PLUS mini-Detect Co., Ltd.

Eye tracking (gaze measurement system) Non-contact gaze tracking/gazing measurement system for monitors QG-PLUS mini
Detect Co., Ltd.


About This Product

■How to use QG-PLUS All you have to do to prepare in advance is to attach the camera under the monitor and connect it to your PC using a USB cable. (The interface is determined by the system.) The flow of software operations is as follows. 1. Calibration 2. Coordinate measurement and storage 3. Data analysis ■Calibration Calibrate while watching the monitor. Calibration is completed using a simple interface that requires you to focus on the marker points displayed on the monitor in the specified order. If the positional relationship between the monitor, QGPLUS system, and subject becomes misaligned, it can be easily corrected using offset settings. To set the offset, simply focus on one point on the screen. This will restore accuracy. ■Coordinate measurement and storage The measurement program is resident software and runs in the background of the application software that is currently running for observation. It doesn't matter what type of application you want to test. You can save data on points of interest from the moment you start any software, such as web pages, design software, games (some restrictions apply), spreadsheets, video players, etc. There are four types of data saved: coordinate data, screen data, audio data, and event data. All data is synchronized using the same time code. data analysis ■Playback trajectory display You can play the measured data as a video along the timeline. ■Heat map display You can display where you looked often (for a long time) during a certain measurement time, and the cumulative time of the gaze point in a heat map. ■Gaze point plot This data is used to analyze where people were looking, in what order, and for how long. The order of points is displayed with numbers, and the displayed circle becomes larger depending on the time you pay attention to. ■Main areas of activity Usability research / Advertising evaluation / Psychology / Marketing / Rehabilitation / Driving evaluation / Safety education / Skill inheritance / Simulator / Game/simulation design development and evaluation / Neuroscience / Sports performance

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    Eye tracking (gaze measurement system) Non-contact gaze tracking/gazing measurement system for monitors QG-PLUS mini

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1 Models of Eye tracking (gaze measurement system) Non-contact gaze tracking/gazing measurement system for monitors QG-PLUS mini

Product Image Part Number Price (excluding tax) Accuracy (°) Allowable head movement range (cm) Compatible monitor Detection method Housing size (cm) Interface Measurement period (fps) Optimal distance (cm) Power consumption (W) Power supply Weight (kg)
Eye tracking (gaze measurement system) Non-contact gaze tracking/gazing measurement system for monitors QG-PLUS mini-Part Number-QG-PLUS mini

QG-PLUS mini

Available upon quote 0.5 31.5 x 22.5 x 35 No restrictions (depending on camera and monitor placement) Dark pupillary corneal reflex (binocular or unilateral) 25.4 x 2.6 x 3.2 USB2.0 (mini-B) 60/120/200 (120+ fps mode is an additional option) 40-75 2.5 USB bus power 0.23

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