AVR captures the OpenGL (graphics library) commands used by many software to draw CG in real time, converts the CG of the target software into stereoscopic drawing, and displays it. CG from software that is not compatible with VR can be displayed on a VR device.
■Operation with VR device
Using the game controllers that come with various VR devices, you can perform walk-through operations of the model on a head-mounted display, and move the model using pen operations on a VR display.
■Compatible with head tracking for various VR devices
The head-tracking feature of VR devices allows you to look around at the model you're editing as if it were there. It can be used in a wide range of situations, such as reducing verification and evaluation costs, shortening lead times, and at exhibitions.
■The operability of the software you usually use remains the same.
The screen of the software you usually use is displayed on the PC monitor separately from the AVR. Because it's captured in real-time, you can edit data in your favorite software and see it instantly on your VR device. Data conversion of 3D data is not required. You don't have to worry about learning how to use unfamiliar software.
■Many operation results
We have a track record of capturing with numerous software. Compatible with general-purpose software used in design, manufacturing, etc., such as CAD/CAE software and 3D model animation software.
■Supports loading of 3D files
Added ability to import 3D files to AVR. It supports 3D file formats such as FBX, STL, and OBJ. You can easily display your 3D files on a VR device.
■Function
・Rotate, move, scale
・Distance measurement between two points
・Create arbitrary cross section
・Contact detection with CAD shape
・Display of documents such as drawings and specifications
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